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Perfect World Gold>>News2009 >> Review: Is Perfect World really perfect?
Review: Is Perfect World really perfect?

 

For NPCs, the opposite can be said though. You can find the almost the same NPC from one town to the next, only renamed to provide adequate distinction from one another. The same model for blacksmiths, guards, teleporters and bankers (the list goes on) is used in every town or major city. Other handful of NPCs are unique for each race or those that give out special quests or part of the story, like the general located in Dragon (Archosaur) City.


The same idea from the NPCs can be applied for monsters. For the most of your trek in the perfect world gold, you’ll usually fight repaints or resized models of the same mammal, insect, sea creature, elemental or undead. The dungeons have repainted and miniaturized versions of low-level bosses from the field map running around as your elite mobs. You can find a number of unique monster models though, from elite bosses to high-level normal mobs usually located in the extreme sides of the main map, in some dungeons, or in Heaven / Hell.


The realm of Pan Gu is a huge world map, with areas seamlessly connected together. The edges of realm are bordered with an invisible wall. Having presented the land this way paves a great possibility of a map expansion in the future. The map could’ve been bigger though, since it only takes you a short while to traverse one end of the map to the other using a slowest flight item. There are numerous instanced dungeons that are an optional run or a requirement in cultivation. These dungeons have huge maps and still retain the lush and detailed environment that the field map has. However, most of the dungeons compel you to wipe out almost every single monster inside, either because of the monsters’ aggressiveness or because of their placement in the narrow areas of the dungeon. This is hard to do when you’re low on the curative items or when you just want a quick run of the dungeon to finish a quest.

 

Sounds complement the perfect world. Calm oriental tones blend in perfectly (no pun intended) with the ambient sounds of nature. The music changes as you constantly move from one area to the next. Gloomy tones entice the ears as you reach the darker depths of the land, and mixes along with rumbles and peals of the earth or the eerie hallowed feeling of a decrepit area. Oftentimes, the calm tones get too repetitive and might sound inappropriate during heavy battles. On some occasions, the music falls silent, especially in dungeons (Dusk Palace being an exception, having one of the most amazing BGMs in-game). There’s no shortage of sound effects either. Your ears will ring from each skill having its own individual sound effect, with only a select few skills having a reused or remixed sound (usually heard in the buff skills).

[Source:original] [Author:admin] [Date:09-05-13] [Hot:]

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